
participating in events (they might consume your coins though if you need to upgrade items or energy to grind dungeons). completing daily quests that refill your daily energy x1. Now, there are a couple of ways to refill your energy. You have the option to purchase a one month or a six-month package that lets you increase the amount to 100 Multi-Battles, but you need a lot of energy for this, although it does allow you to achieve a lot of stuff. As you can imagine, this does consume quite a lot of energy, and you can easily run out of 10x your daily energy in a day if you’re using Multi-Battle mechanic, which allows you to grind the same level for 30 times in a single day. This does bring us to the recurring events, which are usually related to grinding some Dungeons, leveling up champions, and so on to receive items, coins, skill books, etc.
As a player, you can’t do too much with” daily energy,” and to do some grinding, you should have at least a few times the daily energy at your disposal. When playing the game, Dungeons and Campaigns do require a certain amount of energy, but the higher level they are, the more energy they need meaning that eventually, you will run out of energy quite fast.
Gems: used to buy potions that refill your energy (one potion is the equivalent of one day’s worth of energy). Energy: refills daily and increases the higher your level. There are 2 things that are highly important in RAID: Shadow Legends to keep playing the game: In case you are interested in the full breakdown, you can see the full feature breakdown along with their implementation pictures within the GameRefinery service. In this post, we’re going to take a look at the energy system of RAID: Shadow Legends and collecting/upgrading champions from a player perspective. In essence, what do you need as a player to continue playing the game and reach the” next level” so to say?
How is RAID: Shadow Legends mainly monetizing from a player’s perspective? To answer this question, we’ll take a look at what are the main things driving gameplay.